She has bladed gauntlets with two talons protruding from the knuckles. She appears to be wearing ripped stockings on her legs. In general, her clothing appears to be of a Persian or Arabian design, perhaps hinting at her nationality. Sadira wears a mulberry-colored outfit with a hood and a decorative mask. Early on you both have good trades and are relatively weak, but Zeri will spike earlier regardless of her build purely because you need your Q evolve and she just needs her R and her first back with a noonquiver or a sheen - her main weakness is that she will be squishier than you.Sadira is extremely pale, she has long black hair and her eyes are also notably and unnaturally glowing yellow. She has more range and poke to harass you, which you counter by having a minion advantage, but if you do push into her tower you will set yourself up for a gank to which Zeri can easily follow up with her slows and R movement speed. Out of laning phase things get worse for you as she will be able to absorb your R shield and safely disengage with E or R. She thrives in longer trades, so if you can't burst her (which you probably won't because Zeri usually goes Shieldbow or bruiser) she will simply kite you and run you down while you are on cooldown. She can also hit you while you are invisible. Overall, it can be a nasty matchup but definately playable if you are fed or if she is not too fed. Ideally you want to build for longer trades if she is building beefier and you want to use your own movement speed and E to dodge her Q's. If she is squishy you can burst her but beware of her disengage over walls. Kai'Sa's basic attacks deal 4-10 (at levels 1-16) (+ 1-5 (at levels 1-17) per Plasma stack) (+ 10 / 12.5 / 15 / 17.5 / 20% of ability power (based on Plasma stacks)) bonus magic damage.Ĭaustic Wounds: Kai'Sa's basic attacks, Void Seeker and nearby allies' immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters. Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore. Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 40 / 55 / 70 / 85 / 100 (+0.4 per bonus attack damage) (+25% of ability power) physical damage. Minions below 35% health take double damage. Non-minions take 25% damage from missiles beyond their first. Living Weapon: Requires 100-72 bonus attack damage to upgrade (depending on level) - Icathian Rain fires 12 missiles. Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 30 / 55 / 80 / 105 / 130 (+1.3 per attack damage) (+70% of ability power) magic damage, revealing for several seconds and applying 2 Plasma. Living Weapon: Requires 100 ability power to upgrade - Void Seeker applies 3 Plasma and refunds 70% of cooldown against enemy champions. Kai'Sa charges for 1.2-0.6 seconds (based on bonus attack speed), during which she gains 55 / 60 / 65 / 70 / 75% bonus movement speed, increased by 0-100% (based on bonus attack speed).Īfter charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 4 seconds. Kai'Sa's basic attacks reduce Supercharger's cooldown by 0.5 seconds. Living Weapon: Requires 100% bonus attack speed to upgrade - Supercharger grants invisibility while charging. Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+1.0 / 1.5 / 2.0 per attack damage) (+75% of ability power) for 2 seconds. Kaisa is a late game monster, an assassin marksman who can burst squishies and kite tanks.
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