in entertainment, planning and design, education, and decision-making. The approach of combining multi-touch surfaces and 3D stereoscopic displays has great potential to provide plausible as well as natural interaction for a wide range of applications, e.g. Recent research projects address technological questions of how users interact with stereoscopically displayed three-dimensional content on a two-dimensional touch surface. Currently, these promising technologies are combined in different setups, and first commercial systems are available that support (multi-)touch interaction as well as stereoscopic display. Two technologies have dominated recent tech exhibitions as well as the entertainment market: multi-touch surfaces and 3D stereoscopic displays. The benefits are supported by real-life test installations and accompanying user study in an operational grocery store. This ALIGRE project will test and validate the effect of the new lighting solutions on the shopping experience using highly advanced sensor and data analytics tools, thereby creating the necessary quantitative proof points to commercialize the propositions. Moreover, zones with semantic lighting technology offer novel ways of interaction with products and smartphone. for product segments like wine and health products but also to fit zones to themes like Eastern or Christmas). With the latest developments in LED technology and controls, it has now become affordable for retailers to differentiate the lighting conditions for the various zones in the supermarket (e.g. Whereas in lighting design it is well known that applying variations in brightness and color temperature gives a more immersive user experience, better guides the attention of people and enhances perception. Today's grocery retail stores are typically lit with homogeneous ambient lighting of a single color temperature. I was Student Volunteer Chair at ITS 2010 Web and Social Media Chair at the ACM Symposium on Spatial User Interaction (SUI) 2014, ACM Symposium on User Interface Software and Technology (UIST) and SUI 2018, Publication Chair at UbiComp 2016, Poster Chair at the SUI 2017 and PC Member at the CHI PLAY 2017, CHI PLAY 2018, CHI PLAY 2019, ITS 2015, IUI 2015, IUI 2016, IUI 2017, MuC 2019, MUM 2017, MUM 2018, MUM 2019, SUI 2019, VR 2018, VR 2019 and VR 2020.Ĭurrently, I serve as a PC Member at CHI PLAY 2020, MuC 2020 and as Review Editor at frontiers in Virtual Reality.Īffective lighting for novel grocery retail experiences I am co-organizer of the CHI 2017 SIG on Interactive Computing in Outdoor Recreation and the CHI 2018 Workshop on HCI in the outdoors. In the context of my Ubiquitous Sports Technology research I organized the Tutorial on Wearbale Computing in Sports at Mobile HCI 2017, UbiMount Workshops at UbiComp 2016 and UbiComp 2017. Currently I co-organized the CHI 2020 Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR). I organized the Tutorial and Workshop on Interactive Surfaces for Interaction with Stereoscopic 3D (ISIS3D) at ITS 2013 and moderated the Spatial User Interaction Panel at SUI 2017. ![]() the "CHI SIG Touching the 3rd Dimension" and was also involved in the follow-up CHI workshop "The 3rd dimension of CHI (3DCHI)" and the Dagstuhl Seminar "Touching the 3rd dimension". I have working experience in organizing different workshops and conferences, e.g. In 2008, I received a diploma in geoinformatics at the Institute for Geoinformatics, University of Münster, Germany. In 2015, I defended my doctoral thesis on "Interaction with Stereoscopic Data on and above Interactive Surfaces" at the Saarbrücken Graduate School of Computer Science. Besides developing a post-doc research profile I explored gaze-based interaction. At the School of Computing and Communications I was working on in the group of Prof. I was Marie Curie Early Stage Researcher at the School of Computing and Communications in Lancaster, UK. ![]() At Saarland University I am mainly involved in the CPEC and medical trAIning project. At DFKI, I am currently mainly working in the IoTAssist, THE CAMLOT, and PORTAL projects. I am coordinating a couple of projects at DFKI and Saarland University. My main research is in the field of human-computer interaction, 3D user interfaces and ubiquitous sports technologies. Antonio Krüger at the German Research Center for Artificial Intelligence (DFKI) in Saarbrücken, Germany. I am post-doctoral researcher in the Cognitive Assistants department led by Prof.
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